Author Archive for Pyldrvr

Continent locking coming next week?

Continent Locking, Outfit Recruitment, Hossin and more could be included in next #PlanetSide2 patch via @mhigby

Hey folks!

World of Tanks Update!

I know many of you have already seen this post over on the EU forums or over on Reddit, but for those of you who haven’t here’s some information on the Historical Battles coming in 9.0!

You will be able to enter Historical battle mode choosing ‘Historical Battle Mode’ in the window for battle type selection. If you’re currently a member of a platoon the option for ‘Historical battles’ will be inactive.


Find out more by following the link over to the official World of Tanks forums


(SOL) Navy Star Citizen Organization is Live!

Come join us in what is sure to be the best darn space sim ever!

Hangar Patch 10 Available

Greetings Citizens,

Patch 10 for the Star Citizen Hangar module is live! You should be prompted to download the patch the next time you log in to your Hangar. Major additions include the Cutlass, the updated Avenger and the interactive gun range demonstrated during the last live stream. A variety of small changes have also been made, including some special lights for the holidays! You can find the full list of updates in the accompanying patch notes.

As part of the persistence test, we’ve added several new items to the Voyager Direct store. Included are several guns, a pair of new posters, several additional guns and a set of new fish for the fishtank! If you don’t have a fishtank already, we’ve added the option to purchase it. To help the test process, we’re adding 1,000 UEC to every account… so feel free to pick up a Hangar item on us! Development subscribers will be awarded additional UEC (1,000 for Centurions and 2,000 for Imperators.)

Wingman’s Hangar Episode 49 just hit!

As usual, some good information in here about Star Citizen. Go watch!

Hangar patch 9 hits the shelves for Star Citizen!

We’re pleased to announce that Hangar Patch 9 is now available! The big news with today’s patch is that the Hangar now features client-side persistence. That means that the changes you make to your hangar are now permanent: you can change your ship loadouts in the holotable, log off and come back without having them reset!

The bulk of today’s changes are “under the hood.” Patch 9 includes a number of bug fixes, but more importantly it sets the stage to incorporate future hangar changes and other Star Citizen modules currently in development. We know it’s not as exciting as a new ship, but it’s essential for what we have in the works. Another public-facing Hangar patch is coming before the end of the year, and it promises to include more for Citizens to play with.

There are still a few surprises to be found in your hangars today. We’ve added a trophy case to every hangar, which displays several possible things. If you have a Gold Ticket on your account, it will now show up there, as will the RSI Zeus model and the 2943 Gamescom trophy. Your fish tanks have also been given a big makeover!

If you’re interested in helping us test the latest changes, try changing our ship loadouts and then logging back on to see if they’re correct. If you run into any issues, please report them to the Hangar Bug Report forum for our QA team to investigate. Note that the changes are currently local, so you can’t carry them over from one computer to another. Server-side persistence, a must for the finished game, is in development now.

Hosted this week by the slightly fermented, Tesla!

This week’s squad night will consist of another Mad Medic March, Lightening Lunacy and time permitting, Marvelous Max Mayhem!

Meet at the warpgate 5 minutes early to get in on the initial insertion! See you there soldiers!